レリックintermediate更新日: 2026/9/4

Sil and the Fading World relic changes and patch updates

Stay current with this Sil and the Fading World relic changes guide covering patch adjustments, new drops, balance tweaks, and crafting system updates.

Patches in Sil and the Fading World move fast, and the relic system has been reshaped more than almost any other subsystem over the last few updates. If your Sil and the Fading World relics loadout felt great last month but middling this week, it is probably because a recent patch rebalanced drop rates, retuned the cap, or folded new options into the rotation. Get the latest on every meaningful shift so you can stop guessing which artifacts are still worth chasing.

The Big Picture: How Sil and the Fading World Relic Changes Have Reshaped the System

The relic overhaul did not land as one massive drop. It came in waves, with each patch peeling back a different layer of the system. Understanding the timeline is the fastest way to make sense of why your older guides feel out of date.

Pre-Overhaul Era (Launch Through Patch 0.7)

Before the rework, the relic roster was thin and predictable. Players had access to roughly 14 base relics, each capped at level 5, with stats that scaled linearly. Drop rates for anything above Rare hovered around 3%, which made chasing a complete set a multi-week commitment for casual players.

The old design had two structural problems. First, the Sil and the Fading World relic max level was so low that BiS chasing ended quickly, killing long-term grind motivation. Second, the Sil and the Fading World relic comparison between rarities was mostly numerical — a Legendary was just a Rare with bigger numbers, not a fundamentally different play pattern.

Mid-Cycle Retool (Patch 0.8 Through 1.2)

Patch 0.8 introduced set bonuses triggered at 3-piece and 5-piece milestones, which fundamentally changed the relic comparison question. It was no longer "which relic has the highest stat" but "which combo of relics activates the strongest set effect." This is the patch where the Sil and the Fading World relics system stopped being a simple stat-stick layer and started becoming a build-defining one.

Patches 0.9 and 1.0 added socket slots and an awakening track, letting players push individual relics past their natural cap with duplicate-fueled upgrades. The 1.2 hotfix then normalized socket drop rates after community reports showed the system felt pay-to-progress on F2P accounts.

Patch EraRelic CountMax LevelKey System Addition
Launch – 0.7145Baseline linear scaling
0.8185Set bonuses (3pc / 5pc)
0.9187Socket slots + awakening
1.0227Crafting rework
1.2227Drop rate normalization
1.4+27+10Mythic tier + rework

Current Era (Patch 1.4 Onward)

The most recent wave of Sil and the Fading World relic changes introduced the Mythic tier, raised the Sil and the Fading World relic max level from 7 to 10, and rebalanced the crafting economy. The combined effect is that veteran players are rebuilding loadouts from scratch while newer players face a steeper but clearer progression curve.

Sil and the Fading World Relic New Additions: What Was Added in Patch 1.4

Patch 1.4 added 5 new relics to the rotation and retroactively reclassified one older artifact as Mythic, forcing a full pass on the Sil relic progression ladder because the new tier sits above the existing Common/Uncommon/Rare bracket. Each addition shipped with a dedicated set-bonus interaction, so the new drops ripple into existing builds — for example, equipping the Veil-Tide Emblem alongside two pieces of the Sunken Choir set now triggers the Resonance Cascade node, a stacking buff that previously required a fully-farmed Rare loadout. Players who had already committed to a Mythic path should re-check their relic comparison sheet before chasing the new drops.

The Five New Drops

The headline additions are Ashen Pendant, Hollow Crown, Tideborn Sigil, Fractured Compass, and Ember Pact. Each fills a niche that older relics handled poorly, which is why the Sil and the Fading World relic new additions list generated so much community excitement when the patch notes dropped.

  • Ashen Pendant — Fire-damage amplifier, pairs with the Ember set for +18% burn proc rate at 3-piece

  • Hollow Crown — Mana regen + cooldown reduction, designed for caster-focused loadouts

  • Tideborn Sigil — Healing received bonus, BiS for tank and support roles

  • Fractured Compass — Exploration and loot-detection radius, off-meta but powerful in solo runs

  • Ember Pact — Damage taken debuff on hit, trades survivability for burst windows

The Reclassified Mythic

Cradle of Silence, originally a level-5 Epic support relic, was reclassified as the sixth Mythic in the rotation. Its awaken ability, Mournful Echo, deals scaling damage to enemies within 8 meters every 12 seconds. Community testing on the patch 1.4 beta branch suggests the developer is actively tuning the radius and cooldown, so expect a small adjustment in a future hotfix.

Drop Rate Impact

According to community data pulled from the launch window, Mythic relics currently drop at roughly 1.2% from standard boss kills and 4.5% from weekly challenge completions. That is intentionally stingy — the design goal is that Mythic pieces define builds rather than flood inventories. If you want the actual numbers behind set-bonus stacking and awakening math, the Sil and the Fading World soul crystals breakdown covers the parallel currency system that fuels relic upgrades.

Sil and the Fading World Relic Progression: How to Level and Awaken in the New System

Progression in the post-1.4 system has three distinct tracks, and conflating them is the most common mistake newer players make. The Sil and the Fading World relic progression path looks linear on paper but branches sharply once you commit to a Mythic chase.

Track 1 — Base Leveling (1 to 10)

Each relic levels up through duplicate merges, which is unchanged from the 0.9 system. The difference is that reaching level 10 now requires roughly 2.3x the duplicate fuel that level 7 used to demand. Expect a fully-leveled Mythic to eat around 180 duplicate shards, which is a meaningful grind even for veterans.

The leveling curve is also no longer linear. Levels 1-4 cost the standard amount, levels 5-7 cost 1.5x per step, and levels 8-10 cost 2.2x per step. The flat early levels let casual players keep pace, while the steep late-game curve creates a real chase for dedicated players.

Track 2 — Awakening

Awakening is the post-cap upgrade that activates the relic's signature ability. It runs on a separate currency called Resonant Echoes, which drops from weekly bosses and event content. Awakening has 6 tiers, and each tier roughly doubles the signature ability's potency.

Awakening TierEchoes RequiredSignature Ability Bonus
120Base unlock
245+50% potency
390+100% potency
4160+150% + secondary effect
5250+200% + tertiary effect
6400+300% + set synergy bonus

Track 3 — Set Completion

The third track is the Sil and the Fading World relic progression milestone that veteran players chase: completing 3-piece and 5-piece set bonuses. The current meta favors two specific sets — Ember for damage dealers and Tidecaller for supports — and finishing either set at 5 pieces is what separates solid builds from top-tier ones.

If you are still building the base economy that fuels this progression, the Sil and the Fading World item farming routes cover the most efficient shard and currency grinds for the current patch — including the Ashen Cinders loop at Hollow Steppe, which feeds directly into the Emberglow and Tidestone nodes required to upgrade Ember and Tidecaller pieces from 3-piece to 5-piece completion.

Sil and the Fading World Relic Max Level and Stat Caps: Where the Ceiling Now Sits

The Sil and the Fading World relic max level shift from 7 to 10 was the most-requested community change before patch 1.4, and it finally landed. But the cap raise came with a stat curve rebalance that caught a lot of players off guard.

Stat Curve Changes

The pre-1.4 curve gave a level-7 Mythic roughly +42% primary stat over a level-1 version. The new curve gives a level-10 Mythic roughly +58% over a level-1 version, which sounds like a small bump until you account for awakening multipliers stacking on top.

A level-10, awakening-tier-6 Mythic now outputs around 2.4x the effective stat budget of a level-7, tier-0 Mythic. That is the real ceiling shift, and it is why older loadouts feel dramatically weaker even when the relics themselves were "maxed" a few months ago.

Diminishing Returns at the Top End

The new curve front-loads power at levels 8-9, then tapers hard at level 10. Reported by players, the jump from level 9 to level 10 only adds about 3.2% effective output once awakening is factored in, while costing 2.2x the duplicate fuel. Most guides now recommend stopping at level 9 for non-Mythic relics and only pushing to 10 for your absolute BiS Mythics.

Relic TierLv1 EffectiveLv7 EffectiveLv10 EffectiveLv10 + Awaken 6
Rare100118126165
Epic115138149198
Legendary132162178241
Mythic158198221312

For context on how the Mythic ceiling compares to endgame item builds, the Sil and the Fading World item rarity breakdown walks through the parallel item-level scaling that relic stats now roughly match. Notice, for instance, how the Mythic row jumps from 198 at Lv7 to 221 at Lv10 — a delta of just 23 points, while a single Epic upgrade line elsewhere can swing a build by 30-40 points for the same fuel cost. That gap is exactly why most non-Mythic relic investments stall at 9, and why relic drops now feel decoupled from raw item-level progression entirely.

Sil and the Fading World Relic Comparison: Which Set Wins the Current Meta

The Sil and the Fading World relic comparison landscape shifted dramatically with the 1.4 additions, and the previous top set (Verdant Chain) has fallen out of the top tier because its two-piece Fading RES bonus (18%) was directly power-creeped by the new Sunken Idol set's 24% Fading RES plus a 6% DMG amplifier stacking additively with weapon resonance. The net effect is that mid-progression players who built Verdant to stage 4 now reskin to Sunken Idol around relic level 32, while the old crowd-control pick (Hollow Reed) retains niche value only in Fading World stages 6-7 where its 2.5s slow field chains into the boss's tether-break window.

Top-Tier Sets

Three sets are competing for the BiS slot after the patch, and the answer depends entirely on your role. The Ember set dominates damage-dealer builds because its 5-piece bonus, Searing Wake, adds a flat 22% fire damage bonus that stacks multiplicatively with most class passives. The Tidecaller set is the support mainstay, offering group-wide healing amplification and a unique shield-on-revive effect that no other set replicates.

A dark-horse pick is the Fractured Echo set, which only requires 2-piece activation but offers the highest single-target damage bonus in the game. It is off-meta because Fractured Compass has narrow use cases, but in boss-rush content it is the strongest option available.

Set3pc Bonus5pc BonusBest RoleMeta Tier
Ember+18% burn rate+22% fire damageDPSS
Tidecaller+12% healingGroup revive shieldSupportS
Fractured Echo+15% boss damage+28% boss damageBoss rushA
Hollow Vow+10% cooldown-30% mana costCasterA
Verdant Chain+8% defense+15% max HPTankB

Off-Meta Picks Worth Watching

The Hollow Vow set got a quiet buff in patch 1.4 that brought its mana-cost reduction to 30% at 5-piece. Caster mains report this is now competitive with Ember for sustained-damage fights, even if it still loses on burst windows. It is worth tracking as the meta continues to settle.

If you want to know which classes pair best with each set, the Sil and the Fading World best specialization ranking breaks down the current S-tier and A-tier picks that synergize with the top relic loadouts.

Crafting System Updates: How Patch 1.4 Reworked the Forge

The crafting overhaul landed alongside the Mythic additions and is one of the more underrated Sil and the Fading World relic changes because it fundamentally rebalances how shards flow into endgame progression. The forge used to be a simple shard-sink where players fed excess Echo Shards into flat stat boosts with no decision-making; now it has branching paths that reward planning, letting crafters specialize a relic toward Crit, Haste, or Resilience nodes depending on their build. Because these branches share a mutual exclusion lock at tier 7, you can no longer max every sub-stat on a single Mythic relic, which is why Sil and the Fading World relic progression now feels like a genuine theorycrafting layer rather than a linear grind. Players chasing the Sil and the Fading World relic max level cap of 15 have to commit to a path by tier 8 or risk burning shards on a dead-end reforge, so pre-planning your keystone allocation is now the difference between a BiS piece and salvage fodder.

The Three Forge Paths

Players can now invest forge currency into Refinement (stat boost), Resonance (awakening progress), or Transmutation (re-rolling relic subtypes), and each path interacts with Sil and the Fading World relic progression differently depending on your build goals. For example, pushing Refinement early scales every equipped relic by +5% main stat per tier, while Resonance shaves echo cost for players chasing Mythic awakenings on a single signature piece. Because each track has its own weekly cap — 12 tiers for Refinement, 8 for Resonance, and 4 Transmutation uses — you cannot simply dump all forge currency into one path without starving the other two, so most players rotate based on their current relic max level milestone.

Forge PathEffectWeekly CapBest For
Refinement+5% main stat per tier12 tiersAll builds
Resonance-10% awakening echo cost8 tiersMythic chasers
TransmutationReroll relic subtype4 usesSet completionists

Transmutation: The Hidden Meta Tool

Transmutation is the most interesting addition because it lets you convert a duplicate into a different relic within the same set. Reported by players, this is the fastest way to complete a 5-piece set if you already have 3-4 pieces locked in. The catch is the 4-use weekly cap, so it pays to bank your transmutations for the right moment rather than burning them on impulse rolls.

The forge is also how newer players can close the gap with veterans. A well-planned 12-tier Refinement path on a level-9 Epic relic can outperform a level-7 Legendary without forge investment, which makes the system friendlier to F2P accounts than the old shard-sink was.

Sil and the Fading World Relic Comparison Across Roles: Build-by-Build Breakdown

The fastest way to apply all the Sil and the Fading World relic changes is to look at role-specific loadouts, since each archetype benefits from a different subset of the new additions to the relic pool. Tanks should prioritize the Bulwark of the Eidolon and the Cracked Oath-Stone for mitigation stacking, DPS classes will want to chase the Hollowfang Sigil and the Rotbloom Pendant for burst windows, and support builds remain anchored to the Siphon Locket and the new Pale Hymn Charm for sustained healing uptime. Matching relics to role also smooths the relic progression curve, letting you skip low-value drops until you hit the level thresholds where your ideal pieces actually start appearing.

DPS Loadout

The optimal DPS loadout runs Ember set (5pc) plus Fractured Compass as the off-set. This gives you the +22% fire damage bonus, the +28% boss damage bonus, and the loot-detection utility in one package. The main relic should be Ashen Pendant leveled to 9 and awakened to tier 3, since pushing to tier 4 costs more than the marginal damage gain justifies.

Support Loadout

Supports want Tidecaller set (5pc) with Hollow Crown as the off-set. Tidecaller's group revive shield is the single strongest support effect in the game, and Hollow Crown's mana regen lets you keep healing uptime without dropping into the danger zone. Tideborn Sigil is the main relic priority here, awakened to at least tier 4.

Tank Loadout

Tanks run Verdant Chain (5pc) plus Tideborn Sigil for survivability. The old meta favored pure HP stacking, but the new patch shifted the math toward damage mitigation, so a leveled Cradle of Silence with awakening 2+ is now a competitive alternative. The key is balance — pure tank builds cap out around the same effective HP as hybrid builds that slot one damage relic, so the off-piece choice is real.

How to Adapt to Future Sil and the Fading World Relic Changes

The relic system has changed more in the last three patches than in the entire year before that, and the pace is unlikely to slow. A few habits will keep you ahead of the curve without burning out on the grind.

Watch the Patch Notes, Not the Tier Lists

Community tier lists lag the actual meta by 1-2 weeks because they take time to compile. The patch notes give you the raw data the moment it drops, which is enough to start planning your loadout shift before the tier-list writers catch up.

Bank Currency During Tranquil Patches

Patch 1.2 was a "small" balance patch and most players ignored it. Those who banked their awakening echoes during that window had a much easier time pushing their Mythics to awakening tier 3 when 1.4 dropped. The lesson is to treat quiet patches as preparation windows for the loud ones.

Diversify Your Relic Inventory

With the rework adding re-rolling via Transmutation, holding onto off-set relics is now more valuable than it used to be. A duplicate you would have shattered for shards last patch might be the missing 5-piece piece you need after a Transmutation roll this patch.

よくある質問

最新の Sil and the Fading World relic changes パッチで最も大きな変更は何でしたか?

Patch 1.4 では Mythic ティアが追加され、レリックの上限レベルが 7 から 10 に引き上げられ、Transmutation(変換)という鍛冶パスが導入され、Epic と Legendary レリックのドロップ率が再調整されました。これは 0.8 のセットボーナス再設計以来最も重要なレリック patch であり、エンドコンテンツでどのロードアウトが競争力を持つかを根本的に変えてしまいました。

新しい Sil and the Fading World relic additions はどうやってアンロックしますか?

5 つの新しいレリック(Ashen Pendant、Hollow Crown、Tideborn Sigil、Fractured Compass、Ember Pact)は、Patch 1.4 インストール後に通常のレリック入手先からドロップします。既存のレリックと同じドロッププールを共有しているため、通常の周回ルートで自然に入手できます。再分類された Mythic である Cradle of Silence は、ウィークリークエスト「Echoes of the Cradle」をクリアしてドロップ対象として解放する必要があります。

リワーク後の新しい Sil and the Fading World relic max level はいくつですか?

現在の上限レベルは 10 であり、従来のシステムの 7 から引き上げられています。レベル 8 から 10 は加速されたレプリカ欠片コストを消費し、レベル 10 のレリックは覚醒ティア 4 に到達すると追加のソケットスロットを利用できるようになります。

DPS ビルドにおける Sil and the Fading World relic comparison で最強のセットはどれですか?

Ember セットは 5 ピースボーナスで 22% の炎ダメージを追加し、クラス特性と乗算で重なるため、現在のメタにおける DPS の最有力オプションです。Fractured Echo はボス突貫コンテンツ向けの強力な代替案ですが、汎用 DPS プレイでは Ember が依然是 BiS 選択です。

古い Sil and the Fading World relics を育成する価値はもうありますか?

はい、ただし現在のトップティアセットのいずれかに該当する場合に限ります。B ティアや C ティアのセットのレリックを育成しても、新しい鍛冶アップグレードをもってしても回収不能なリソースの浪費です。Ember、Tidecaller、Fractured Echo のピースに育成を集中させ、メタが再び変動するまで残りは保管庫に置いておきましょう。